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    <h1>spine-ts Examples</h1>
    <ul>
      <li>Canvas</li>
      <ul>
        <li><a href="/spine-canvas/example">Example</a></li>
        <li>
          <a href="/spine-canvas/example/mouse-click.html">Mouse click</a>
        </li>
      </ul>
      <li>CanvasKit</li>
      <ul>
        <li><a href="/spine-canvaskit/example">Example</a></li>
        <li><a href="/spine-canvaskit/example/animation-state-events.html">Animation State Events</a></li>
        <li><a href="/spine-canvaskit/example/mix-and-match.html">Skins Mix &amp; Match</a></li>
        <li><a href="/spine-canvaskit/example/ik-following.html">IK Following</a></li>
        <li><a href="/spine-canvaskit/example/physics.html">Physics</a></li>
        <li><a href="/spine-canvaskit/example/micro-benchmark.html">Micro Benchmark</a></li>
      </ul>
      <li>PixiJS</li>
      <ul>
        <li><a href="/spine-pixi-v8/example/index.html">Basic example</a> - (<a href="/spine-pixi-v7/example/index.html">v7</a>)</li>
        <li><a href="/spine-pixi-v8/example/manual-loading.html">Manual Loading</a> - (<a href="/spine-pixi-v7/example/manual-loading.html">v7</a>)</li>
        <li><a href="/spine-pixi-v8/example/events-example.html">Events example</a> - (<a href="/spine-pixi-v7/example/events-example.html">v7</a>)</li>
        <li><a href="/spine-pixi-v8/example/mix-and-match-example.html">Mix and match example</a> - (<a href="/spine-pixi-v7/example/mix-and-match-example.html">v7</a>)</li>
        <li><a href="/spine-pixi-v8/example/simple-input.html">Simple input</a> - (<a href="/spine-pixi-v7/example/simple-input.html">v7</a>)</li>
        <li><a href="/spine-pixi-v8/example/mouse-following.html">Mouse following</a> - (<a href="/spine-pixi-v7/example/mouse-following.html">v7</a>)</li>
        <li><a href="/spine-pixi-v8/example/control-bones-example.html">Control bones example</a> - (<a href="/spine-pixi-v7/example/control-bones-example.html">v7</a>)</li>
        <li><a href="/spine-pixi-v8/example/physics.html">Physics</a> - (<a href="/spine-pixi-v7/example/physics.html">v7</a>)</li>
        <li><a href="/spine-pixi-v8/example/physics2.html">Physics II</a> - (<a href="/spine-pixi-v7/example/physics2.html">v7</a>)</li>
        <li><a href="/spine-pixi-v8/example/physics3.html">Physics III</a> - (<a href="/spine-pixi-v7/example/physics3.html">v7</a>)</li>
        <li><a href="/spine-pixi-v8/example/physics4.html">Physics IV</a> - (<a href="/spine-pixi-v7/example/physics4.html">v7</a>)</li>
        <li><a href="/spine-pixi-v8/example/slot-objects.html">Slot Objects</a> - (<a href="/spine-pixi-v7/example/slot-objects.html">v7</a>)</li>
        <li><a href="/spine-pixi-v8/example/slot-objects-scale-rotation.html">Slot Objects (Rotation, scale test)</a> - (<a href="/spine-pixi-v7/example/slot-objects-scale-rotation.html">v7</a>)</li>
        <li><a href="/spine-pixi-v8/example/bounds.html">Bounds</a> - (<a href="/spine-pixi-v7/example/bounds.html">v7</a>)</li>
        <li><a href="/spine-pixi-v8/example/inline-loading.html">Inline loading</a> - (<a href="/spine-pixi-v7/example/inline-loading.html">v7</a>)</li>
        <li><a href="/spine-pixi-v8/example/bunnymark.html?count=500&renderer=webgpu">Bunny Mark</a> - (<a href="/spine-pixi-v7/example/bunnymark.html?count=500">v7</a>)</li>
      </ul>
      <li>Phaser</li>
      <ul>
        <li>
          <a href="/spine-phaser-v4/example/basic-example.html">Basic example</a> - (<a href="/spine-phaser-v3/example/basic-example.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/events-example.html">Events example</a> - (<a href="/spine-phaser-v3/example/events-example.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/mix-and-match-example.html">Mix and match example</a> - (<a href="/spine-phaser-v3/example/mix-and-match-example.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/arcade-physics-example.html">Arcade physics example</a> - (<a href="/spine-phaser-v3/example/arcade-physics-example.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/control-bones-example.html">Control bones example</a> - (<a href="/spine-phaser-v3/example/control-bones-example.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/batching-test.html">Batching test</a> - (<a href="/spine-phaser-v3/example/batching-test.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/multi-scene-test.html">Multi-scene test</a> - (<a href="/spine-phaser-v3/example/multi-scene-test.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/bounds-test.html">Bounds test</a> - (<a href="/spine-phaser-v3/example/bounds-test.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/move-origin.html">Move origin</a> - (<a href="/spine-phaser-v3/example/move-origin.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/visibility-test.html">Visibility test</a> - (<a href="/spine-phaser-v3/example/visibility-test.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/visibility-test-container.html">Visibility test (container)</a> - (<a href="/spine-phaser-v3/example/visibility-test-container.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/blend-test.html">Blend test</a> - (<a href="/spine-phaser-v3/example/blend-test.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/camera-pipeline-test.html">Camera pipeline test</a> - (<a href="/spine-phaser-v3/example/camera-pipeline-test.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/extended-class-test.html">Extended class</a> - (<a href="/spine-phaser-v3/example/extended-class-test.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/canvas-test.html">Canvas test</a> - (<a href="/spine-phaser-v3/example/canvas-test.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/depth-test.html">Depth test</a> - (<a href="/spine-phaser-v3/example/depth-test.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/render-to-texture-test.html">Render to texture test</a> - (<a href="/spine-phaser-v3/example/render-to-texture-test.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/custom-spine-object-type.html">Custom object factory name</a> - (<a href="/spine-phaser-v3/example/custom-spine-object-type.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/add-existing.html">Add existing object</a> - (<a href="/spine-phaser-v3/example/add-existing.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/physics.html">Physics</a> - (<a href="/spine-phaser-v3/example/physics.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/physics2.html">Physics II</a> - (<a href="/spine-phaser-v3/example/physics2.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/physics3.html">Physics III</a> - (<a href="/spine-phaser-v3/example/physics3.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/physics4.html">Physics IV</a> - (<a href="/spine-phaser-v3/example/physics4.html">v3</a>)
        </li>
        <li>
          <a href="/spine-phaser-v4/example/inline-loading.html">Inline loading</a> - (<a href="/spine-phaser-v3/example/inline-loading.html">v3</a>)
        </li>
      </ul>
      <li>Player</li>
      <ul>
        <li><a href="/spine-player/example/example.html">Example</a></li>
        <li><a href="/spine-player/example/physics.html">Physics</a></li>
        <li><a href="/spine-player/example/editor.html">Editor</a></li>
        <li>
          <a href="/spine-player/example/embedding-binary-example.html">Embedding binary</a>
        </li>
        <li>
          <a href="/spine-player/example/embedding-json-example.html">Embedding JSON</a>
        </li>
        <li>
          <a href="/spine-player/example/dispose.html">Disposing a player</a>
        </li>
      </ul>
      <li>WebGL</li>
      <ul>
        <li><a href="/spine-webgl/example">Example</a></li>
        <li><a href="/spine-webgl/example/barebones.html">Barebones</a></li>
        <li><a href="/spine-webgl/example/physics.html">Physics</a></li>
        <li><a href="/spine-webgl/example/physics2.html">Physics II</a></li>
        <li><a href="/spine-webgl/example/physics3.html">Physics III</a></li>
        <li><a href="/spine-webgl/example/physics4.html">Physics IV</a></li>
        <li>
          <a href="/spine-webgl/example/mix-and-match.html">Mix &amp; match</a>
        </li>
        <li>
          <a href="/spine-webgl/example/custom-attachment.html">Custom attachment</a>
        </li>
        <li>
          <a href="/spine-webgl/example/drag-and-drop.html">Drag &amp; drop</a>
        </li>
        <li><a href="/spine-webgl/example/dress-up.html">Dress-up</a></li>
        <li>
          <a href="/spine-webgl/example/bone-dragging.html">Bone dragging</a>
        </li>
        <li>
          <a href="/spine-webgl/demos/additiveblending.html">Additive blending</a>
        </li>
        <li><a href="/spine-webgl/demos/clipping.html">Clipping</a></li>
        <li><a href="/spine-webgl/demos/hoverboard.html">Hoverboard</a></li>
        <li>
          <a href="/spine-webgl/demos/imagechanges.html">Image changes</a>
        </li>
        <li><a href="/spine-webgl/demos/meshes.html">Meshes</a></li>
        <li><a href="/spine-webgl/demos/skins.html">Skins</a></li>
        <li>
          <a href="/spine-webgl/demos/spritesheets.html">Spritesheets</a>
        </li>
        <li><a href="/spine-webgl/demos/stretchyman.html">Stretchyman</a></li>
        <li><a href="/spine-webgl/demos/tank.html">Tank</a></li>
        <li><a href="/spine-webgl/demos/transforms.html">Transforms</a></li>
        <li><a href="/spine-webgl/demos/transitions.html">Transitions</a></li>
        <li><a href="/spine-webgl/demos/vine.html">Vine</a></li>
      </ul>
      <li>THREE.JS</li>
      <ul>
        <li><a href="/spine-threejs/example/index.html">Example</a></li>
        <li>
          <a href="/spine-threejs/example/coordinate-transform.html">Coordinate transform</a>
        </li>
        <li>
          <a href="/spine-threejs/example/logarithmic-depth-buffer.html">Logarithmic depth buffer</a>
        </li>
        <li>
          <a href="/spine-threejs/example/physics.html">Physics</a>
        </li>
        <li>
          <a href="/spine-threejs/example/shadows.html">Shadows</a>
        </li>
      </ul>
      <li>Webcomponent</li>
      <ul>
        <li><a href="/spine-webcomponents/example/tutorial.html">Tutorial</a></li>
        <li><a href="/spine-webcomponents/example/team.html">Team</a></li>
        <li><a href="/spine-webcomponents/example/app.html">App</a></li>
        <li><a href="/spine-webcomponents/example/login.html">Login</a></li>
        <li><a href="/spine-webcomponents/example/game.html">Game</a></li>
        <li><a href="/spine-webcomponents/example/dispose.html">Dispose</a></li>
        <li><a href="/spine-webcomponents/example/gui.html">GUI</a></li>
      </ul>
    </ul>

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